;--------------------------------------------------------
[Info]
Name = "Sugarcube Corner Modern"
Author = "RockRage8962"

;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = -170
boundright = 90
boundhigh = -120
boundlow = 0
verticalfollow = 1
floortension = 80
tension = 200


;--------------------------------------------------------
[PlayerInfo]
p1startx = -70          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000 ;Left bound (x-movement)
rightbound =  1000 ;Right bound
topbound  =  0     ;Top bound (z-movement)
botbound  =  0     ;Bottom bound

;--------------------------------------------------------
[Scaling]
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

;--------------------------------------------------------
[Bound]
screenleft = 15    ;Dist from left of screen that player can move to
screenright = 15   ;Right edge

;--------------------------------------------------------
[StageInfo]
zoffset = 220
zoffsetlink = 1
autoturn = 1
resetBG = 0
hires = 1
;xscale = 1
;yscale = 1

;--------------------------------------------------------
[Shadow]
intensity = 90
color = 0,0,0
yscale = 0.2
fade.range = -50,0

;--------------------------------------------------------
[Reflection]
intensity = 0

;--------------------------------------------------------
[Music]
bgmusic = sound/MLP Fighting is Magic - Pinkie Pie Theme.mp3
bgvolume = 60

;--------------------------------------------------------Main background definition
[BGdef]
spr = SugarcubeCorner.sff
debugbg = 0

[BG sky]
type  = normal
start = 0,192
spriteno = 0, 4
delta = 1.9, 1.9
;tile = 0,0
;velocity = 0.25, 0
mask = 0

[BG ground]
type  = normal
spriteno = 0, 6
start = -2,216
delta = 1.7, 1.7
mask = 1

[BG ground]
type  = normal
spriteno = 0, 7
start = -39,130
delta = 1.7, 1.7
mask = 1

[BG Buildings]
type  = normal
spriteno = 0, 0
start = 0,192
delta = 1.9, 1.9
mask = 1

[BG ground]
type  = normal
spriteno = 0, 2
start = 0,162
delta = 1.8, 1.8
mask = 1

[BG ground]
type  = normal
spriteno = 0, 5
start = 14,192
delta = 1.8, 1.8
mask = 1

[BG Window 1]
type  = normal
spriteno = 0, 1
start = 18,154
delta = 1.8, 1.8
mask = 1

[BG ground]
type  = normal
spriteno = 0, 3
start = -16,166
delta = 1.8, 1.8
mask = 1

